Mobs

This page lists out all of the various enemies we fight and what we know of them.

Baseheads
Baseheads are addicts and victims of excessive snakewater consumption. By drinking snakewater, they use can channel magic even if they could not do so before. Many get addicted to the concoction, causing them to drink excessively along with mana and health potions, leading to loss of sight and further cognitive ability. At the end their behavior resembles that of an zombie, moaning and shuffling around, attacking magic users that they are now able to detect instinctively. As an additional result of their affliction, Baseheads are able to cast a single spell, different to each Basehead. If Basehead is damaged sufficiently, the coalescing magic in their system becomes volatile, resulting in an explosion.

HP: 95-120 (observed)

Armor: 0 (observed)

Attacks


 * Various spells unique to each basehead
 * Melee swipe 6 (observed)

Spells:


 * Smite
 * Draw
 * Hell's Heart

Special: Explodes upon death

Special: Each basehead knows a random spell

Goblin Cutpurse
HP: 100 (observed)

Armor: 0 (observed)

Attacks:


 * Shank 20 (observed)

Goblin Yegg
HP: 100 (observed)

Armor: 0 (observed)

Attacks:


 * Bomb AOE 55 (observed)

Guards
See Thugs further below.

Gopnicks
Though occasionally joked about to that effect, a gopnik is not actually a separate species. They are a tracksuit clad, heavy drinking, heavy smoking, quite rude class of ternion species (almost always elves) that can be found in many major cities.

On occasion, you've noticed them avoiding your eyes when lying to you.

HP: 43-50 (observed)

Armor: 0 (observed)

Attacks:
 * Knife 10-15 (observed)

Old Guard Tank
Soldiers wearing tank suits accompanying Old Guard agents, such as their wizards.

HP: 121 (observed)

Armor: n/a, supposedly

Attacks:


 * Hammer n/a

Old Guard Wizard
Old guard wizards are always Grels due to their perceived societal order.

HP: 170 (observed)

Armor: n/a

Attacks:


 * Variety of spells

Thugs
Thugs act as minions to underworld figures. Regular Thugs armed with percussion pistols. Different variety of thugs also exist, most notably Heavy Thugs and Elite Thugs.

HP: 75-120 (observed)

Armor 0 (Observed)

Attacks:


 * Pistol 40 (observed). One turn to reload

Heavy thug

Bigger than a normal thug, these thugs are much larger and use their muscles instead of firearms.

HP: 145-150 (Observed)

Armor 0 (Observed)

Attacks:


 * Baton 42-43 (Observed)

Elite thug

HP: 140 (observed)

Armor: 0 (observed)

Attacks:


 * Pistol n/a

Dissolver Beetle
Large chitinous creatures, about the size of medium sized hog. They can't chew their prey so they have a special gland under them that sprays a super heated, viciously caustic chemical. Melts down anything biological into a wet slurry they can then slurp up at their leisure.

HP: n/a

Armor: n/a, allegedly armored

Attacks


 * Charge n/a
 * Spray n/a

Green Slime
HP: n/a

Armor: n/a

Attacks:


 * Slap AOE 15-20 (Observed), Ignores armor

Dwarves
Milky eyed and mad, with webbed fingers and armour irrevocably adhered to its body with ancient filth and gore.

HP: 217-307 (observed)

Armor: 30 (observed)

Attacks:
 * Bite: 45-50 (observed)

Harpies
Comparable to Dwarves in terms of danger, harpies are winged humanoids who use their claws and sonic attacks to incapacitate or kill their victims.

HP: 220 (observed)

Armor: 0 (observed)

Attacks:


 * Claws 35 (observed)
 * Shriek AOE 30 (observed)

Special: Harpy's song can cause variery of effects, such as damage, sleep and trance

Kaprosuchus
Large carnivorous bipedal lizards with large tails and long, clawed forearms. Bad news all around.

HP: 500-528 (observed)

Armor: 40 (observed)

Attacks:


 * Bite 45-55 (observed)
 * Tail Swipe AOE 20 (observed)

Rottshredder
Appears to be a lizard that crawls towards it's intended victims using it's two front limbs. It's mouth is lined with razor sharp teeth.

HP: 120 (observed)

Armor: 20 (observed)

Attacks:


 * Bite 22 (observed) ignores armor

Skeletons
Reanimated skeleton often used by necromancers as source of labor and muscle. It is rumored that unexplained sighting of undead are caused by the influence of lich Everking.

HP: 55-80 (observed)

Armor: 0 (observed)

Attacks:


 * Dagger 15 (Observed)